View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012129 | MMW v4 | Framework: Skinning | public | 2014-08-02 00:53 | 2022-04-29 01:48 |
Reporter | peke | Assigned To | |||
Priority | none | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Target Version | 5.0.0 | ||||
Summary | 0012129: Skinning Engine: Engine versions determine MMW Compatibility | ||||
Description | After 0012128 is implemented in framework There is few pointer of use as it is 3 number value eg. xyz: x -> Major version Change in Skin engine like from MMW 4.x -> 5.x where skins are completely incompatible y -> New Skin structure/objects added where skin can be loaded but main parts will contain errors/artifacts (Icons, transparency, Buttons, EQ, ...) z -> Skin Tweaks/fixes where Most of Skin parts will work but there will be some occasional artifacts like in bug 0012120 where Art & Details window is black on dark skins | ||||
Tags | todoc-dev | ||||
Fixed in build | |||||
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I wonder whether it is really needed, each addon/skin can check MM version number/build so I don't think we need another special value. |
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Isn't it risk to leave skint to determine compatibility?From technical point MMW should reject Skins/addons that are incompatible. All apps that I know function that way not other way around. |