View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012201 | MMA | Now Playing | public | 2014-09-28 11:05 | 2015-07-28 11:23 |
Reporter | martin | Assigned To | |||
Priority | high | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 1.0.7 | ||||
Target Version | 1.1.3 | Fixed in Version | 1.1.3 | ||
Summary | 0012201: Widget's album art loading fails when two or more widgets are placed on the homescreen | ||||
Description | It happens when Full 4x4 widget starts load album art first with max resolution 800x800, but another widget 4x2 stops this loading, because it needs to load same album art but with max resolution 320x320 (LOG_TASK_CANCELLED_IMAGEAWARE_REUSED in DisplayBitmapTask - it means CacheKey is different). | ||||
Tags | No tags attached. | ||||
Fixed in build | 462 | ||||
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This limitation doesn't occur if the 2 widgets are on different screens, so I don't think that it's worth fixing. |
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This is caused by using loadImage instead of displayImage. This can cause two issues. a) the one described above - one widget cancels loading of artwork of another widget b) loading of artwork is not cancelled when new artwork should be loaded. It can cause following: 1. Track A is played with some artwork that will be take some time to download 2. Track B is played with some cached artwork (will be loaded quickly) 3. Artwork of B will be displayed 4. Artwork of A will be displayed (when Track B is played) So it should be probably fixed earlier. There is similar issue with LockScreen. |
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In build 396 fixed displaying of images in widgets |
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Fixed RemoteMetaUpdater in build 460 |
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There are some probably related issues on kitkat devices: https://rink.hockeyapp.net/manage/apps/64672/app_versions/252/crash_reasons/40458611 and this: https://rink.hockeyapp.net/manage/apps/64672/app_versions/252/crash_reasons/40457246 |
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Fixed in build 462 |