View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012859 | MMA | General | public | 2015-09-23 13:49 | 2015-10-02 03:09 |
Reporter | marek | Assigned To | |||
Priority | urgent | Severity | major | Reproducibility | sometimes |
Status | closed | Resolution | fixed | ||
Product Version | 1.1.3 | ||||
Target Version | 1.1.3 | Fixed in Version | 1.1.3 | ||
Summary | 0012859: Update of widget bitmap crashes | ||||
Description | We are using UniversalImageLoader for loading bitmaps. For some reason the Bitmaps are sometimes loaded bigger than they should be. I have described the issue here: http://stackoverflow.com/questions/32740982/universal-image-loader-loaded-bitmaps-are-bigger-than-should-be Waiting for response... | ||||
Additional Information | The exception is caught in application. It causes only that some artworks are not visible at widget. | ||||
Tags | No tags attached. | ||||
Fixed in build | 481 | ||||
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There is a bug in UIL submitted here: https://github.com/nostra13/Android-Universal-Image-Loader/issues/1097 Fixed in build 481 Workarounded by using separate cache for widgets |
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I've never observed this issue, but verified that bitmaps load correctly within MMA widgets. |