View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012877 | MMA | Playback | public | 2015-10-04 01:34 | 2015-10-12 15:13 |
Reporter | rusty | Assigned To | |||
Priority | urgent | Severity | crash | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 1.1.3 | ||||
Target Version | 1.1.3 | Fixed in Version | 1.1.3 | ||
Summary | 0012877: Low memory causes MMA to crash | ||||
Description | As described in this forum thread (and confirmed by Peke), when MMA is running it depends on certain background android processes that are shut down when the user uses chrome and memory is running low. Is there anything that MMA should be doing to indicate to the OS that it is actively playing content and that those background processes shouldn't be shut down? Or is MMA dependent on background processes that even though they may not be active? | ||||
Additional Information | http://www.mediamonkey.com/forum/viewtopic.php?f=21&t=81812 | ||||
Tags | No tags attached. | ||||
Fixed in build | 484 | ||||
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I found one crashlog from this device and I fixed it, maybe it can help. |
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Yes, we are using http://developer.android.com/reference/android/app/Service.html#startForeground(int, android.app.Notification) to force to run playback on foreground. So whenever the notification is shown, it should have highest priority. |
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Added releasing of caches when memory is low. More info in 0012887 Fixed in build 484 |