View Issue Details

IDProjectCategoryView StatusLast Update
0021325MMW 5Playbackpublic2024-11-06 02:25
Reporterpeke Assigned To 
PriorityurgentSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Product Version5.1 
Target Version5.1Fixed in Version5.1 
Summary0021325: Some tracks Play clipped When Re Analyzed
DescriptionSome tracks Play clipped When Re Analyzed

Sample track is on FTP have correct Gain Info and clip only after re analyze.
Steps To Reproduce1. Load track in now playing -> Check Track properties Leveling that should state -1.4xxxxxx
2. Play the track and confirm that it does not play with clipping artifacts
3. Right Click on Track -> Analyze volume
4. Check Track properties Leveling and it is changed to +1.4xxxxxx
5. Play track and track plays with clipping artifacts.
TagsNo tags attached.
Fixed in build3072

Activities

michal

2024-11-05 08:47

developer   ~0077499

I do not hear any clipping. Tried also analyze volume in MusicBee and the resulting coefficient was very similar to the one from MM5, I do not see any problem here. Isn't problem elsewhere? Check your "clipping prevention" setting and "Level playback volume" setting.

michal

2024-11-05 12:44

developer   ~0077501

Last edited: 2024-11-05 13:36

So the problem is, when the user has level playback volume set too high, in this example it is 95dB (standard, used by ReplayGain library, is 89dB). Then even clipping prevention does not help.
Tested with MM4 and it is exactly the same, so nothing new, these are limits of used algorithms for leveling. We could try to find some better, but for now, I would leave it as it is, as it is done this way for ages.

michal

2024-11-05 14:06

developer   ~0077503

Postponed to the later release, I will check, whether we could handle this situation better.

michal

2024-11-05 17:02

developer   ~0077504

Last edited: 2024-11-05 17:04

I revised our very very old code and found bug in clipping prevention implementation, it was not working correctly for target levels different from 89dB. Fixed it and now it seems to be ok.
Fixed in build 3072.

peke

2024-11-06 02:25

developer   ~0077512

Verified 3072