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IDProjectCategoryView StatusLast Update
0008706MMW v4DLNA/UPnPpublic2012-06-21 16:11
Reporterlowlander Assigned To 
PriorityurgentSeverityminorReproducibilityhave not tried
Status assignedResolutionopen 
Product Version4.0 
Target Version4.1 
Summary0008706: Memory Leak/DLNA Playback issue
DescriptionI don't know what the actual problem is, but on the Samsung TV playback of certain MPEG2 files fails (files are probably somewhat corrupted) and this causes/is caused by Out of Memory errors in MediaMonkey and a huge memory footprint (1.7GB memory and 1.7GB VM).
TagsNo tags attached.
Attached Files
DLNA Samsung error.png (12,861 bytes)   
DLNA Samsung error.png (12,861 bytes)   
MediaMonkey.elf (68,050 bytes)
DLNA Samsung error2.png (13,324 bytes)   
DLNA Samsung error2.png (13,324 bytes)   
Fixed in build

Activities

jiri

2011-11-16 09:13

administrator   ~0028909

Lowlander, is it that only playback of one file causes the problem? Is any autoconversion enabled?

Ludek, any guess whether it's rather UPnP or Video handling issue?

Ludek

2011-11-16 15:40

developer   ~0028920

I haven't found any leak so far and I also cannot reproduce any memory utilization growing while playing MPG from MM server. I will check the eLog.

Lowlander, is MediaMonkey.exe memory utilization growing while playing the MPG file?

lowlander

2011-11-16 17:37

developer   ~0028928

As I was watching the movie 2 floors up, I don't know when the memory spiked. Before starting this movie MM was using around 220MB, playback of another movie on the Sony TV also seemed to hover around that number.

There is no auto-conversion, the MPEG2 files are send as is. I've experienced it with 2 different movies recently, both of which I presume have some corruption (parts of the movie repeat itself on both TV's). The A-Team caused similar issue on Samsung (not in log), but played fine on Sony (in log), the Hot Tub Timemachine failed on Samsung (in log) and hasn't been tested on Sony.

lowlander

2011-11-17 01:29

developer   ~0028937

Added log for the A-Team on Samsung. The memory increase didn't start at the beginning of the movie, but somewhere in the middle and kept gradually increasing. This seems to correlate to when NTP_Error_Connection_Reset started showing up in log.
The second time running the A-Team (this log) was different from the first in that it basically spend mostly buffering (Preparing to Play) and thus playback lasted many more hours than the movie is long.
My main concern is the memory leak/out of memory error, I understand that the movies as they're corrupted might not be fully playable (a shame as Sony can).