View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0009391 | MMW v4 | DLNA/UPnP | public | 2012-05-31 20:14 | 2016-04-27 10:05 |
Reporter | rusty | Assigned To | |||
Priority | urgent | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 4.0.5 | ||||
Target Version | 4.0.5 | Fixed in Version | 4.0.5 | ||
Summary | 0009391: PS3 playback is interrupted for low kbps tracks | ||||
Description | Reported by Stephen: There is a problem on the PS3 but only for auto-converted tracks. I played some mp3s which did not require conversion and everything worked fine. When I tried to play some FLAC files that are converted to mp3 for the PS3, about 3/4 of the way through the track the PS3 displays a connection error, and then about 10 seconds later the song stops playing, seemingly like the connection was lost. Attempting to play other tracks still works after that, unless you try to play another track that needs auto-conversion and again the same error occurs. Auto-conversion has worked in the past, but I'm not sure when it stopped working on the PS3. Debug log attached. | ||||
Additional Information | http://www.mediamonkey.com/support/staff/index.php?_m=tickets&_a=viewticket&ticketid=17523 http://www.mediamonkey.com/forum/viewtopic.php?f=20&t=66267 TXE-316298 | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Fixed in build | 1495 | ||||
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Based on the log it is exactly the same issue as in the ticket TXE-316298. It is not related to auto-converted tracks, but to low KBPS tracks in general. e.g. it works for 320 kbps, but doesn't work for 128 kbps. It seems that PS3 is somehow confused by 60 seconds timeout for which PS3 doesn't ask for further data, because the buffered data are still enough for playback. It is rather PS3 issue, the only that we can do is to increase the timeout. |
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Increased to 3 minutes. I saw in the code that Sylvain (author of Platinum SDK) already increased it to 1 minute just because of PS3, but this definetly still was not enough. Fixed in build 1495. |
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verified in build 1495 |