View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010808 | MMA | General | public | 2013-05-02 14:55 | 2013-07-19 01:27 |
Reporter | rusty | Assigned To | |||
Priority | urgent | Severity | feature | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 1.0.4 | ||||
Target Version | 1.0.4 | ||||
Summary | 0010808: Termination timer should be configurable | ||||
Description | Users have different preferences re. how long MMA should run after exiting the app, esp. considering that versions of Android >=3.0 allow the app to be terminated via the notification bar's 'Stop' button and others don't. The proposed solution is to: a) Add a configuration item for: Show in notifications bar (>) Runs in notifications bar when inactive, and closes after 1 minute --> -------------------------- Show in notifications bar -------------------------- 10 seconds ( ) 30 seconds ( ) 1 minute (0) 2 minutes ( ) 3 minutes ( ) 5 minutes ( ) 10 minutes ( ) -------------------------- Cancel -------------------------- b) For Android < 3.0, use a default of 60s, and for Android >= 3.0, use a default of 180s | ||||
Tags | No tags attached. | ||||
Fixed in build | 151 | ||||
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Due the issues in 0010874 I would also add NEVER |
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Fixed in build 144. |
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Verified 146 |
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Can you please Evaluate is we should add "Always" option to be consistant with feature that Notification is always shown when BT headset and headphones are connected? |
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Actual set value is not displayed correctly in Options - fixed in build 148 |
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Re. 0010808:0036690, we can modify it as follows: -------------------------- Show in notifications bar -------------------------- Never ( ) --> text should be 'When paused/inactive, run in notifications bar for 0 seconds before closing.' 10 seconds ( ) 30 seconds ( ) 1 minute (0) 2 minutes ( ) 3 minutes ( ) 5 minutes ( ) 10 minutes ( ) Always ( ) --> text should be: When paused/inactive, run in notifications bar.' -------------------------- Cancel -------------------------- |
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Fixed in build 151. |
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Verified 151 |