View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0010874 | MMA | Playback | public | 2013-05-16 20:59 | 2013-10-28 11:02 |
Reporter | peke | Assigned To | |||
Priority | urgent | Severity | feature | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 1.0.4 | ||||
Target Version | 1.0.4 | ||||
Summary | 0010874: MMA shouldn't automatically terminate if an audio device is connected | ||||
Description | Currently, because of the fact that MMA terminates after idling for 1 minute, BT headsets can't restart/continue playback! More generally, MMA should not automatically terminate if: - the device has an active bluetooth audio connection (e.g. BT headset or BT speaker) - a headset is physically connected | ||||
Tags | No tags attached. | ||||
Fixed in build | 157 | ||||
related to | 0010808 | closed | martin | Termination timer should be configurable |
related to | 0010451 | closed | marek | MMA fails to stop running |
related to | 0011417 | closed | martin | Bluetooth STOP command terminates MMA |
related to | 0011416 | closed | martin | Bluetooth: some devices fail to initiate playback / MediaMonkey isn't the active media app |
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Peke, I don't understand, do you mean that MMA shouldn't terminate when playback is stopped? |
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here is the case when it is annoying when using with Nexus 7: 1. I start playback of my playlist while connected to Car headunit 2. Start My navigation app while MMA plays in background 3. when I get close to destination I pause Playback using Headunit to hear turn by turn direction from navigation App 4. When I do not need them anymore and I try to unpause playback I could not as MMA is already closed due the inactivity. |
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I agree--this is very annoying when driving. An approach that I think would work is that if MMA playback is routed to a bluetooth Audio device, then MMA shouldn't automatically terminate _as long as the connection to that particular bluetooth device is active_. |
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Should be fixed in build 139. With physical headset is working well, but I have no BT headset to test so please verify. |
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Verified 141 left 15 Min MMA paused while connected to BT of my headunit |
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Reopen due the introduced regression where you can't Close MMA from Notification while clicking on STOP is Headset is connected. So unless STOP is physically clicked MMA should retain current behavior, but If STOP is clicked than it should either: a) Close b) Start Idle Timer NOTE: 99% of BT headsets, Car Headunits/stereos have only Play/Pause and no stop Button (Even this is not related to commands/clicks when using actual device which trigers different events). |
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Fixed in build 143. |
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Verified 145 |
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Not working with my new JABRA Street White bluetooth Headset. |
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Fixed in build 149. But BLUETOOTH permission has to be added. |
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Tested 149, and this isn't working. e.g. 1 Pause MMA with headset connected, and press home --> MMA appears in notifications bar and doesn't go away after 10 seconds 2 Do the same test with bluetooth --> MMA doesn't remain in notifications bar note: the only bluetooth permissions that I see is 'Pair with bluetooth devices'. |
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Fixed in build 152. |
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Tested 152 and I'm observing the same behavior as 149. i.e. even though the device is connected over bluetooth, pausing and then pressing Home key causes the MMA icon in the notifications bar to disappear after a few seconds (in contrast to when a headset is connected). |
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Please attach your log file or send it from MMA (fill your email). Thanks. |
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Submitted log OHHND0JE6T. |
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Fixed for video playback in build 157. |
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It seems that the issue i'm experiencing is specific to a bluetooth receiver ( http://www.logitech.com/en-us/product/wireless-speaker-adapter?crid=47 ). When I test with a bluetooth car radio type of device (that has both audio playback and microphone), the bug doesn't occur. When I test player pro, which has the most similar behavior to MMA, it remains in the notifications bar if the bluetooth connection to the Logitech Bluetooth receiver is active (with playback paused). So it seems that MMA treats this type of device (bluetooth receiver) differently than a bluetooth headset type of device. |
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Fixed in build 157. |
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Like Rusty pointed I can't replicate on BT headphones and Car Audio, but I confirm that there is no regressions on already working devices using 157 |
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Verified 177 |