View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002422 | MMW v4 | Player | public | 2006-03-12 21:51 | 2007-03-01 21:13 |
Reporter | jiri | Assigned To | |||
Priority | urgent | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Fixed in Version | 3.0 | ||||
Summary | 0002422: New skinnable player | ||||
Description | Since there are several problems with the current fixed size WinAmp-like player in MM, we would like to implement a new skinnable player. Some specification of the new player are in https://svn1.cvsdude.com/jirik/MediaMonkey/Trunk/Docs/Skinnable player in MediaMonkey.doc | ||||
Tags | No tags attached. | ||||
Fixed in build | |||||
related to | 0001426 | closed | petr | Micro-Player (no longer working in 1034) |
parent of | 0002558 | resolved | petr | Mini-Player (Now Playing integration incomplete) |
related to | 0001316 | assigned | jiri | Show # Tracks & time remaining in Now Playing list |
related to | 0002873 | resolved | petr | Unskinned Player for non-skinned mode |
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This http://www.mediamonkey.com/forum/viewtopic.php?t=8952 should possibly be taken into account in case the problem persists in the new Mini-Monkey player. |
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As discusses over IM with Petr, we could add support for smooth transitions between Hot and Normal buttons. TE could calculate the transitions in runtime, i.e. without any additional work for skin designers and draw them using a timer (e.g. for 0.5 second). |
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Note also: when I enabled MediaMonkey in unskinned mode with build 1006, it remains skinned. I assume that this is because the implementation is still incomplete. |
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Note: numerous unskinned player issues reported at: http://www.mediamonkey.com/forum/viewtopic.php?t=15501 (may be worth tracking in a separate bug). |
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Created new non-skinned player (looks as http://www.musikcube.com/images/screenshots/screen1.png) [^] and fixed docking problems. |
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Closing--aside from skin-specific issues this is working. Will track unskinned player in separate bug. |